<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>get FLOCKED!!! Devlog - itch.io</title><link>https://eliott-charon.itch.io/get-flocked</link><description>A 3vs1 local couch game where a flock of sheep have to banish a deity lest they get stomped to death.</description><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1535091/devlog-11-finish-line</guid><title>Devlog 11: Finish Line</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1535091/devlog-11-finish-line</link><pubDate>Tue, 26 May 2026 15:31:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is it... This is the entire culmination of an entire semesters worth of work. We&#039;re proud of what we achieved with this great team. Take a look at our awesome trailer to see what all that time ha...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1527807/devlog-10-the-end-is-nigh</guid><title>Devlog 10: The End is Nigh</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1527807/devlog-10-the-end-is-nigh</link><pubDate>Tue, 19 May 2026 12:33:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction The bells are ringing: time&#039;s almost up. So let&#039;s keep this short &#039;n sweet and speed through what we&#039;ve done this week. UI New attack indicators Gone are the placeholder indicators, we ha...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1521467/devlog-9-features-features</guid><title>Devlog 9: Features features...</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1521467/devlog-9-features-features</link><pubDate>Tue, 12 May 2026 11:09:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction This week was the last of our 2nd sprint and our last opportunity to add new features as we move on to the polish sprint! We&#039;ve added a bunch of stuff so let&#039;s get right into it! UI The g...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1514151/devlog-8-phase-2</guid><title>Devlog 8: Phase 2</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1514151/devlog-8-phase-2</link><pubDate>Tue, 05 May 2026 11:17:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction This week, we focused on the new 2nd phase of the game. As explained in our last post, when the sheep break 3 stones, the middle monolith grows legs and starts jumping around! The sheep m...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1501644/devlog-7-titan-animations</guid><title>Devlog 7: Titan Animations!!!</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1501644/devlog-7-titan-animations</link><pubDate>Mon, 27 Apr 2026 20:27:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTQyODM4LnBuZw==/400x224%23c/7MVIiv.png"/><p>Introduction Welcome back to the 7th devlog for get FLOCKED!!! The past week we&#039;ve been implementing a brand new mechanic and we adding much more personality to this project! Shaders!!! We&#039;ve official...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1495630/devlog-6-smooth-sheep</guid><title>Devlog 6: Smooth sheep</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1495630/devlog-6-smooth-sheep</link><pubDate>Tue, 21 Apr 2026 11:29:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction It&#039;s been a while but we&#039;re here with another devlog! This week marked the end of our first &quot;sprint&quot;, being the period of time in which we are supposed to have a fully working game with n...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1467365/devlog-5-pretty</guid><title>Devlog 5: Pretty!</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1467365/devlog-5-pretty</link><pubDate>Mon, 23 Mar 2026 18:40:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction was up and welcome to our 5th devlog! The 2nd production week is finished and we are cooking! This week, we finally started adding the finishing touches to the gameplay loop and allot of...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1460829/devlog-4-sprint-1</guid><title>Devlog 4: Sprint 1</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1460829/devlog-4-sprint-1</link><pubDate>Mon, 16 Mar 2026 21:26:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction Welcome to our 4th devlog! After our four weeks of prototyping, we were finally able to start Production Week 1. This week we mainly focused on getting the overall game structure working...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1453552/devlog-3-the-full-game-kinda</guid><title>Devlog 3: The full game... kinda</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1453552/devlog-3-the-full-game-kinda</link><pubDate>Mon, 09 Mar 2026 22:41:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MDQ1MTM1LmdpZg==/original/X3gpit.gif"/><p>Introduction Welcome to this third devlog! This week was our last week of prototyping and we were tasked to make a final prototype featuring a full gameplay loop! So we did that. RFX progress Sheepspl...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1445656/devlog-2-prototype-pananza</guid><title>Devlog 2: Prototype Pananza</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1445656/devlog-2-prototype-pananza</link><pubDate>Tue, 03 Mar 2026 11:38:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction Welcome back you flockers !!! This devlog is all dedicated towards answering all the questions we could get our hands on. But first, we&#039;d like to show what our amazing art department came...</p>]]></description></item><item><guid>https://eliott-charon.itch.io/get-flocked/devlog/1411958/devlog-1-trouble-in-the-meadow</guid><title>Devlog 1: Trouble in the meadow</title><link>https://eliott-charon.itch.io/get-flocked/devlog/1411958/devlog-1-trouble-in-the-meadow</link><pubDate>Mon, 23 Feb 2026 21:09:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1Nzc1NjAyLnBuZw==/400x224%23c/McZgO9.png"/><p>Introduction This is our first ever devlog on we&#039;re FLOCKED!!! woohoo! After nearly 2 weeks of prototyping and brainstorming we have come up with a simple but (hopefully) addictive gameplay that will...</p>]]></description></item></channel></rss>